#include "BehaviorThrust.h"

#include <world/Entity.h>

namespace galaxy {
	namespace world {
		namespace behavior {

			BehaviorThrust::BehaviorThrust(void)
			{
			}

			BehaviorThrust::~BehaviorThrust(void)
			{
			}

			Behavior * BehaviorThrust::clone() {
				return (Behavior *) new BehaviorThrust();
			}
				
			bool BehaviorThrust::initialize () { 
				position = owner->obtainProperty(std::string("position"));;
				return true; 
			}

			bool BehaviorThrust::update () { return true; }
		}
	}
}